What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

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About
James Paul Gee begins his classic book with "I want to talk about video games - yes, even violent video games - and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.
Info

ISBN: 9781403984531

Published Date: December 26, 2007

Publisher: Palgrave Macmillan

Language: English

Page Count: 249

Size: 9.19" l x 6.00" w x 0.71" h