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The Spy Who Loved Ice Cream (Spy Penguins, Bk. 2)
Jackson and Quigley were this close to joining the FBI, until Jackson's mom found out and they ended up grounded instead. But at least they have Uncle Bryn's birthday party to look forward to. Yet when they get to the ice cream parlor, Jackson and Quigley quickly realize that something has gone very, very wrong, and Uncle Bryn is now suspected of being a master thief! Can Jackson and Quigley solve the case before Uncle Bryn is locked away forever?
The Island of Monsters (Spirit Hunters, Bk. 2)
Harper Raine faces new challenges ahead when her parents take the whole family to a remote tropical island for vacation. As Harper starts to have visions of the resort’s history of disappearances and discovers more about the island’s dark and fabled past, she must use her newly acquired spirit hunting talents to save everyone on the island from murderous spirits on the attack.
Girl Detective (Friday Barnes Mysteries)
Spratt, R. A.
When Friday Barnes solves a bank robbery, she sues the reward money to send herself to the most exclusive boarding school in the country - and discovers it's a hotbed of crime! Soon she's investigating disappearing homework, stolen desserts, and rumors of a terrifying yet haunting the school swamp. But the biggest mystery of all is Ian Wainscott, the smartest (and cutest) boy in school - who seems determined to sabotage Friday.Solve these cases and more with Friday Barnes in this first book in a hilarious new mystery series!
Roberts, Willo Davis
Rick and Kenny’s Pa was right all along - troubles really do happen in threes. First Pa’s truck was robbed, then Pa ran off, leaving Rick, Kenny, and Ma to fend for themselves, and now Ma has disappeared, too! Rick knows Ma would never leave them on purpose - but then, where is she? Waiting in Uncle Henry’s trailer park doesn’t seem to be getting them any closer to figuring out what happened.Instead the brothers, along with their new friends Connie and Julie, head to the abandoned Wonderland Amusement Park next door to search for answers. But what they find inside sends them on the most terrifying roller coaster ride of their lives. Could whoever took Ma be after them as well?
When Emily and Jess Volnik’s family inherits a remote, crumbling Scottish castle, they also inherit the Boggart that lives there - an invisible, mischievous spirit who’s been playing tricks on residents of Castle Keep for generations. Then the Boggart is trapped in a rolltop desk and inadvertently shipped to the Volniks’ home in Toronto, where nothing will ever be the same - for the Volniks or the Boggart.In a world that doesn’t believe in magic, the Boggart’s pranks wreak havoc. And even the newfound joys of peanut butter and pizza and fudge sauce eventually wear thin for the Boggart. He wants to go home - but his only hope lies in a risky and daring blend of modern technology and ancient magic.
Power Play (Mrs. Smith's Spy School for Girls, Bk. 2)
Abby and the rest of her friends go international as they embark on their first “official” Center mission in this second book in the Mrs. Smith’s Spy School for Girls series.After discovering the truth about her spy school/boarding school - and her super-spy mom - Abby Hunter is ready for her next adventure, but what’s about to happen is something she never would have guessed…Everyone at The Smith School is obsessed with Monster Mayhem, the latest reality video game craze. But when Drexel Caine, the mastermind behind the game is suddenly kidnapped, it becomes clear that the kidnappers are playing for more than just special badges.After Drexel’s son - who is Abby’s friend, Toby - receives a cryptic message, Abby and her friends discover the kidnapping is part of a bigger scheme that could take down The Center for good.With the help of Abby’s frenemy (and reluctant mentor), Veronica Brooks, the group tackles their first official Center Mission. They tangle with the world’s most notorious hacker, get in trouble for the possible theft of the Mona Lisa, and prepare for the ultimate showdown in London. But not before they have to contend with one more hurdle: the agonizing Smith School Spring Formal. Along the way, they discover they are much stronger as a team they can ever be alone.And with a little luck, they might just save the world.
Eleven-year-old Stella Montgomery has always wondered about her family. What happened to her mother? And could she have a long-lost sister somewhere? Stella’s awful Aunts refuse to tell her anything, and now they have sent her away to the old family home at Wormwood Mire, where she must live with two strange cousins and their governess.But dark secrets slither and skulk within overgrown grounds of the house, and Stella must be brave if she’s to find out who - or what - she really is…
The Game Masters of Garden Place
A quirky Dungeons & Dragons-inspired adventure that will appeal to gamers and readers of the Mr. Lemoncello's Library series.What if your favorite fantasy game characters showed up on your doorstep IRL?Sixth graders Ralph, Jojo, Noel, Persephone, and Cammi are hooked on fantasy tabletop role-playing games. When they somehow manage to summon their characters to Ralph's house, things take a truly magical turn!The five are soon racing around town on a wild adventure that tests their both their RPG skills and their friendship. Will Ralph and crew be able to keep their characters out of trouble? Trying to convince a sticky-fingered halfling rogue not to pickpocket or a six-foot-five barbarian woman that you don't always have to solve conflicts with a two-handed broadsword is hard enough. How will they ever send the adventurers back to their mystical realm?"An epic adventure...for young fans of Stranger Things."--SLJHonors and Praise for Denis Markell's CLICK HERE TO START:A Junior Library Guild Selection"Humor, believable characters, and adventure . . . [keep] readers in suspense to the end. A winner for mystery enthusiasts." --Kirkus Reviews"In this clever debut, Markell takes readers on a clue-filled adventure . . . [and] maintains an energetic, entertaining balance of character-driven narrative and tricky challenges." --Publishers Weekly"Markell's highly entertaining debut novel . . . is a well-paced read with fully realized and likable characters . . . [and] should have strong appeal to gamers, fans of video game-based stories, and reluctant readers." --School Library Journal
Dungeons & Detectives (Hardy Boys Adventures, Bk. 19)
Dixon, Franklin W.
Brother detectives Frank and Joe search a hidden castle for clues to help them find a missing comic book in the nineteenth book in the thrilling Hardy Boys Adventures series.Frank and Joe have been hanging out at Sir Robert’s Comic Kingdom, the local comic and gaming shop, and got the exclusive invite to this year’s Halloween costume ball at Bayport’s one and only castle. Sir Robert plans to use the big event to unveil his most prized possession, a super rare comic that is rumored to contain a map to buried treasure.Sir Robert agrees to show his store regulars - who now include Frank and Joe - a sneak preview of the comic before the party. But when he goes to unlock the fireproof casing, he finds the book is gone.It will take all of Frank and Joe’s recently acquired LARPing skills to solve this case. Anything can happen in a castle full of dungeons and deception. Can the Hardy boys keep up?
The Alcatraz Escape (The Book Scavenger Series, Bk. 3)
Bertman, Jennifer Chambliss
Sleuthing duo Emily and James tackle their most challenging mystery yet set on the haunting Alcatraz Island in Book 3 of the New York Times bestselling Book Scavenger series!Legendary literary game-maker Garrison Griswold is back in action - this time with “Unlock the Rock.” For his latest game, Griswold has partnered with the famous - and famously reclusive - mystery writer Errol Roy to plan an epic escape room challenge on Alcatraz Island.Emily and James are eager to participate, but the wave of fame they are riding from their recent book-hunting adventures makes them a target. Threatening notes, missing items, and an accident that might not have been an accident have the duo worried that someone is trying to get them out of the game at any cost.When Emily’s brother is caught red-handed and blamed for all the wrong doings, Emily is certain Matthew is being framed. With Matthew’s record on the line, Emily and James can’t afford to leave this mystery uncracked.
In this riveting middle-grade adventure, the son of a Mississippi policeman finds a boy living on his own in the wilderness. Twelve-year-old Sam has been given a fishing boat by his father, but he hates fishing. Instead he uses the boat to disappear for hours at a time, exploring the forbidden swampy surroundings of his bayou home. Then he discovers a strange kid named Davey, mysteriously alone, repairing an abandoned cabin deep in the woods. Not fooled by the boy’s evasive explanation as to why he’s on his own, Sam becomes entangled in his own efforts to help Davey. But this leads him to telling small lies that only get bigger as the danger increases for both boys and hidden truths become harder to conceal.
The Disappearance (Hardy Boys Adventures, Bk. 18)
Dixon, Franklin W.
The Hardy brothers and Frank’s new girlfriend, Jones, are attending a local comic book convention on the shore. They meet up with Jones’s friend Harper, a fellow comics super fan, on the boardwalk outside the convention. The four of them spend hours running from booth to booth and end the perfect day with pizza at Harper’s short-term rental apartment.Things don’t stay so perfect, though. On the way home, Jones realizes she switched phones with Harper by accident and she is getting some really scary texts. When they show up at the apartment the next day, they find it totally destroyed and Harper is missing. Frank and Joe start digging into their new friend’s life, hoping to find out where she might have gone, but the more they find out about her, the more mysterious she becomes. Can Frank and Joe find this secretive character? Or has she disappeared forever?
Last in a Long Line of Rebels
Tyre, Lisa Lewis
Lou might be only twelve, but she’s never been one to take things sitting down. So when her Civil War-era house is about to be condemned, she’s determined to save it - either by getting it deemed a historic landmark or by finding the stash of gold rumored to be hidden nearby during the war. As Lou digs into the past, her eyes are opened when she finds that her ancestors ran the gamut of slave owners, renegades, thieves and abolitionists. Meanwhile, some incidents in her town show her that many Civil War era prejudices still survive and that the past can keep repeating itself if we let it. Digging into her past shows Lou that it’s never too late to fight injustice, and she starts to see the real value of understanding and exploring her roots.
Mary Bowser and the Civil War Spy Ring (Spy on History)
Mary Bowser and the Civil War Spy Ring introduces an exciting interactive series for middle grade readers - Spy on History, where the reader gets to experience history in a whole new way.Meet Mary Bowser, an African American spy who was able to infiltrate the Confederate leadership at the highest level. Enigma Alberti dramatizes Mary Bowser’s suspenseful story - how she pretended to be illiterate, how she masterfully evaded detection, how she used her photographic memory to "copy" critical documents.Using spycraft materials included in a sealed envelope inside the book, a canny reader will be able to discover and unravel clues embedded in the text and illustrations, and solve the book’s ultimate mystery: Where did Mary hide her secret diary?
The Law of Finders Keepers (Mo & Dale Mysteries)
The heart-warming conclusion to the beloved Mo & Dale Mysteries by Newbery Honor author Sheila Turnage featuring the most shocking case yet!Pirate fever sweeps through the town after an opportunistic treasure hunter shows up looking to lay claim to Blackbeard's lost gold buried somewhere in Tupelo Landing. When the (probably) world-famous Desperado Detectives--Mo and Dale and Harm--are hired by Mayor Little's mother to find the pirate loot for her, and the high-stakes race for riches is on! But that's not the only treasure hunt in town. Mo LoBeau unearths shocking new clues that may lead to her long-lost Upstream Mother--in the riskiest, scariest, and possibly richest case of her life. Will Mo find her Upstream Mother? Can the Desperados sidestep Blackbeard's curse and outsmart a professional treasure hunter? Will Dale faint under the pressure of Valentine's Day? Could the stakes be any higher? Yes. With twin treasures hanging in the balance, Mo, Dale, and Harm realize one of them may have to leave Tupelo Landing. For good.
The Memory Keeper
Fish in a Tree meets The Thing About Jellyfish in this heartfelt middle grade debut about long-buried secrets, the power of memory, and the bond between a girl and her grandmother.All Lulu Carter wants is to be seen. But her parents are lost in their own worlds, and Lulu has learned the hard way that having something as rare as HSAM - the ability to remember almost every single moment in her life - won’t make you popular in school.At least Lulu has Gram, who knows the truth about Lulu’s memory and loves her all the more for it. But Gram has started becoming absentminded, and the more lost she gets, the more she depends on Lulu…until Lulu realizes her memory holds the very key to fixing Gram’s forgetfulness. Once Lulu learns that trauma can cause amnesia, all she needs to do to cure Gram is hunt down that painful moment in Gram’s life.With her friends Olivia and Max, Lulu digs into Gram’s mysterious past. But they soon realize some secrets should stay buried, and Lulu wonders if she ever knew Gram at all. It’s up to Lulu to uncover the truth before the only person who truly sees her slips away.
If You Find This
Nicholas is a music and math genius, but he's never had to solve a problem like this before. His father has lost his job, and they'll have to sell their house, which holds the only memory Nicholas has of his younger brother. Then, Nicholas's ancient grandfather arrives in the nick of time with tales of a priceless treasure hidden in town - but where? Will Nicholas be able to find treasure in time to save his home?
Sophie Quire and the Last Storyguard (A Peter Nimble Adventure, Bk. 2)
It’s been two years since Peter Nimble and Sir Tode rescued the kingdom of HazelPort. In that time, they have traveled far and wide in search of adventure. Now they have been summoned by Professor Cake for a new mission: To find a twelve-year-old bookmender named Sophie Quire.Sophie knows little beyond the four walls of her father’s bookshop, where she repairs old books and dreams of escaping the confines of her dull life. But when a strange boy and his talking cat/horse companion show up with a rare and mysterious book, she finds herself pulled into an adventure beyond anything she has ever read.
The World's Greatest Detective
Detectives’ Row is full of talented investigators, but Toby Montrose isn’t one of them. He’s only an assistant at his uncle’s detective agency, and he’s not sure he’s even very good at that.Toby’s friend Ivy is the best sleuth around - or at least she thinks so. They both see their chance to prove themselves when the famed Hugh Abernathy announces a contest to choose the World’s Greatest Detective.But when what was supposed to be a game turns into a real-life murder mystery, can Toby and Ivy crack the case?
The Case of the Perilous Palace (The Wollstonecraft Detective Agency, Book 4)
Ada's imperious grandmother has absolutely shut the Wollstonecraft Detective Agency down--until they get a case from a princess, that is.The princess Alexandrina Victoria, age 9 (who will grow up to be Queen Victoria), is the most closely watched girl in England. She is never alone. Every morsel she eats is catalogued. Every visitor overseen. Every move noted down. She has but one thing of her own--a sketchbook she uses as a secret diary, where she records her private thoughts in code. But now, somehow, that sketchbook has disappeared.And so the princess enlists Ada and Mary to figure out what has happened to the sketchbook without arousing the suspicions of her minders. A most clandestine case indeed! One that will involve breaking into Kensington Palace and uncovering a host of surprising royal secrets...
The Ethan I Was Before
Ethan had been many things. He was always ready for adventure and always willing to accept a dare, especially from his best friend, Kacey. But that was before. Before the accident that took Kacey from him. Before his family moved from Boston to the small town of Palm Knot, Georgia.Palm Knot may be tiny, but it’s the home of possibility and second chances. It’s also home to Coralee, a girl with a big personality and even bigger stories. Coralee may be just the friend Ethan needs, except Ethan isn’t the only one with secrets. Coralee’s are catching up with her, and what she’s hiding might be putting both their lives at risk. The Ethan I Was Before is a story of love and loss, wonder and adventure, and ultimately of hope.
The Case of the Ghostly Note & Other Solve-It-Yourself Whodunits
Can you solve these whodunits faster than the Mystery Brothers? Thirteen-year-old Logan and his shy little brother, Thad, always seem to figure out who stole the bake sale money or broke into the middle school. The Case of the Ghostly Note & Other Solve-It-Yourself Whodunits features fifteen original mystery stories. You'll get to find clues and take notes as you read along, and see if you can guess "whodunit" before the brothers do.Reason it out and then check the answers at the back of the book (which are in the form of the continued story). Follow along as the two brothers investigate foul play, stolen goods, lying, and even a case or two from their police officer uncle, and see if you're as super at sleuthing as these guys are.
The Shrunken Head (Curiosity House, Bk. 1)
Chester, H. C.
Blessed with extraordinary abilities, orphans Philippa, Sam, and Thomas have grown up happily in Dumfrey’s Dime Museum of Freaks, Oddities, and Wonders. But when a fourth child, Max, a knife-thrower, joins the group, it sets off an unforgettable chain of events.When the museum’s Amazonian shrunken head is stolen, the four are determined to get it back. But their search leads them to a series of murders and an explosive secret about their pasts.
The Screaming Statue (Curiosity House, Bk. 2)
In this second book in the Curiosity House series, four extraordinary children must avenge their friend's death, try to save their home, and unravel the secrets of their past . . . before their past unravels them.
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